window.addEventListener("devicelight", this.lightEvent, true);
window.addEventListener("deviceproximity", this.proxEvent, true);
lightEvent: function(lightData) {
lightData.value (in lux)
},
proxEvent: function(proxData) {
proxData.min <= .value <= .max (in cm)
},
window.removeEventListener("devicelight", this.lightEvent, true);
window.removeEventListener("deviceproximity", this.proxEvent, true);
// flash/torch code works via navigator.mozCameras.getCamera
// flaky and subject to change, please consult code on github